co



From the project website: "...
The members of The Digital Theatre from the University of Aarhus have worked in the following fields of digital theatre research: the dramaturgy of digital media, virtual puppet theatre, motion capture/animation, and reactive spaces. Through experiments and productions The Digital Theatre group has explored the production and reception of theatrical spaces in order to explore interactive possibilities in digital media. ..."

(From the project site) "The idea is to capture and display the improvised play going on in the house. 6 webcameras will be attached to one of the interior walls, pointing into the room - like mathematical vectors - randomly distributed. The facade will have 3000 red uniquely controllable superflux LEDs integrated into its surface. By utilizing some algorithms we have developed, the house becomes a kind of a shadow theatre where the activity inside generates what is to be shown on the facade. It is also a machine in that its content is generated and transformed through generic mechanisms. It is a theatre machine.
A mechanism chooses image sequences to play based on the level of activity inside the house. It may be truthful and display what is actually going on inside, or it may be deceiving and show something from its memory. Perhaps it also has a sense of time, so that in the night its imagination will run off."
Interactive Architecture
Workshop from February 1st to February 14th
We are happy to invite you to a workshop on interactive architecture.
The workshop has a physical and a digital part.
In the digital part, the participants will make their own interactive
scenarios for a house built by architecture students down town, and
implement these in groups. The participants will be introduced to
Processing - http://www.processing.org - a programming tool to work with
real-time graphics. This part is thought by Gabor Papp (computer
scientist and artist from Hungary).
In the physical part we will construct and assembly an LED-facade for
the house, where your works will be shown. The workshop is a part of the
RED Screen project more closely describe here -
http://www.ntnu.no/trestykker/redscreen
We encourage, in particular, students in architecture, art and computer
science to particapte, but everyone is welcome.
Sign up: Please send your name and field of study to trestykker@org.ntnu.no
Rachel Greene and Thames Hudson
There is a chapter devoted to software art, among other interesting things.

In the Realm of the Circuit: Computers, Art, and Culture, Carles Traub, Jonathan Lipkin, Prentice Hall.2004, pages 433.
I find it interesting. I struggle to understand the connections and at the same time I am grateful I have a job I can spend working time reading a book like this.
My notes, unstructured (I am now reading chapter 2).
Educator, facilitator is the new artist
Artists from solitary to synergistic
The struggle for power has always been between monopoly and free enterprise
Today the creative act may be the process of productionc itself that produces culture
Copyrights
Karl Sims’s animation Panspermia, Golden Nica award at the 1991 Prix Ars Electronica
Art will help to criticize software and build good stories about it (by me).
Synaestesia
Highly conservative and resistant university systems
Cubism, futurism
Choreographic software lifeforms
Open directory project (ODP) 1998
Living Wall is an ambient installation collecting, recomposing and playing sonic memories. See also red screens.
