co <Letizia Jaccheri>
30/01/2006
High voices fill a conference hall
Fine rain refreshes a walk to lunch
Hard to return to words and walls
(Judith Molka-Danielsen)
postato da: letiziajaccheri alle ore 13:01 | Permalink | commenti
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30/01/2006
Jill Walker is an associate professor (førstelektor) at the University of Bergen. Her research is on networked fiction, which includes electronic literature, weblogs, electronic art, web hoaxes and grassroots game-creation. Her PhD, which she successfully defended in November 2003, is titled Fiction and Interaction: How Clicking a Mouse Can Make You Part of a Fiction, and ...
postato da: letiziajaccheri alle ore 12:51 | Permalink | commenti
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30/01/2006

Hackers & Painters
By Paul Graham
O'Reilly
May 2004
ISBN: 0-596-00662-4
Pages: 271
Reading first chapters on line
postato da: letiziajaccheri alle ore 10:14 | Permalink | commenti
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30/01/2006
Work by Aleksandra Dulic, Kenneth Newby, Martin Gotfrit, and Dinka Pignon
postato da: letiziajaccheri alle ore 09:57 | Permalink | commenti
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24/01/2006

At Carnegie Mellon University’s Entertainment Technology Center (http://www.etc.cmu.edu)
there are intersting student projects to get inspiration from, and not only.
postato da: letiziajaccheri alle ore 09:49 | Permalink | commenti
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23/01/2006

From the project website: "...

The members of The Digital Theatre from the University of Aarhus have worked in the following fields of digital theatre research: the dramaturgy of digital media, virtual puppet theatre, motion capture/animation, and reactive spaces. Through experiments and productions The Digital Theatre group has explored the production and reception of theatrical spaces in order to explore interactive possibilities in digital media. ..."

postato da: letiziajaccheri alle ore 07:36 | Permalink | commenti
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22/01/2006

(From the project site) "The idea is to capture and display the improvised play going on in the house. 6 webcameras will be attached to one of the interior walls, pointing into the room - like mathematical vectors - randomly distributed. The facade will have 3000 red uniquely controllable superflux LEDs integrated into its surface. By utilizing some algorithms we have developed, the house becomes a kind of a shadow theatre where the activity inside generates what is to be shown on the facade. It is also a machine in that its content is generated and transformed through generic mechanisms. It is a theatre machine.

A mechanism chooses image sequences to play based on the level of activity inside the house. It may be truthful and display what is actually going on inside, or it may be deceiving and show something from its memory. Perhaps it also has a sense of time, so that in the night its imagination will run off."

Interactive Architecture
Workshop from February 1st  to February 14th

We are happy to invite you to a workshop on interactive architecture.
The workshop has a physical and a digital part.

In the digital part, the participants will make their own interactive
scenarios for a house built by architecture students down town, and
implement these in groups. The participants will be introduced to
Processing - http://www.processing.org - a programming tool to work with
real-time graphics. This part is thought by Gabor Papp (computer
scientist and artist from Hungary).

In the physical part we will construct and assembly an LED-facade for
the house, where your works will be shown. The workshop is a part of the
RED Screen project  more closely describe here -
http://www.ntnu.no/trestykker/redscreen

We encourage, in particular, students in architecture, art and computer
science to particapte, but everyone is welcome.

Sign up: Please send your name and field of study to trestykker@org.ntnu.no

postato da: letiziajaccheri alle ore 20:28 | Permalink | commenti
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21/01/2006

Rachel Greene and Thames Hudson

There is a chapter devoted to software art, among other interesting things.

 

postato da: letiziajaccheri alle ore 16:09 | Permalink | commenti
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16/01/2006

In the Realm of the Circuit: Computers, Art, and Culture, Carles Traub, Jonathan Lipkin, Prentice Hall.2004, pages 433.

I find it interesting. I struggle to understand the connections and at the same time I am grateful I have a job I can spend working time reading a book like this.

My notes, unstructured (I am now reading chapter 2).

 

Educator, facilitator is the new artist

Artists from solitary to synergistic

The struggle for power has always been between monopoly and free enterprise

Today the creative act may be the process of productionc itself that produces culture

Copyrights

Karl Sims’s animation Panspermia, Golden Nica award at the 1991 Prix Ars Electronica

Art will help to criticize software and build good stories about it (by me).

Synaestesia

Highly conservative and resistant university systems

Cubism, futurism

Choreographic software lifeforms

Open directory project (ODP) 1998

 

postato da: letiziajaccheri alle ore 14:20 | Permalink | commenti
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12/01/2006

Living Wall is an ambient installation collecting, recomposing and playing sonic memories. See also red screens.

postato da: letiziajaccheri alle ore 11:51 | Permalink | commenti
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